About SonarRoom

Making invisible acoustic problems visible

What Is SonarRoom?

SonarRoom is an iPhone app that turns your phone into a room acoustics analyzer. You play a test tone through your speakers, walk around the room holding your phone, and the app builds a 3D map showing exactly how sound behaves at every point in the room. It tells you where the best listening spot is, where the bass disappears, where echoes cause problems, and what you can do about it.

Most people who care about audio — whether they are mixing music, watching movies, or listening to their favorite album — have no idea that the room they are sitting in dramatically changes what they hear. A flat pair of speakers can sound completely different depending on where they are placed and where the listener sits. Bass frequencies double in volume in some corners and completely disappear in others. Reflections off walls create echoes and interference patterns. Stereo imaging collapses if the listener is off-center.

Professional studios spend tens of thousands of dollars on acoustic measurement and treatment. SonarRoom brings that measurement capability to anyone with an iPhone and a speaker system. It doesn't just show a frequency response chart — it shows where in the room the problems are, making the invisible visible.

The Core Insight

Acoustic problems are invisible, spatial, and non-uniform. Sound behaves differently at every point in a room. A single measurement at a single position reveals almost nothing about the room as a whole. SonarRoom's core innovation is that it measures many points across the room and maps the results in 3D space, making spatial acoustic patterns visible for the first time on a consumer device.

Who It's For

Music Producers & Home Studio Owners

Operating bedroom studios, project studios, or semi-professional recording spaces. If your mixes translate poorly to other systems, SonarRoom identifies room modes affecting mix decisions, finds the flattest monitoring position, and quantifies the problem so you can prioritize treatment.

Audiophiles

Invested in high-quality playback equipment but unsure why it underperforms? SonarRoom quantifies how much the room is limiting your system, guides speaker and listener positioning, and provides data-driven treatment recommendations.

Home Theater Users

Running 2.1, 5.1, 7.1, or Dolby Atmos systems and dealing with subwoofer placement problems — boomy in one seat, thin in another. SonarRoom maps bass distribution across the room, finds the best sub position, and identifies problematic seats.

Podcast & Voiceover Producers

Recording in untreated rooms? RT60 mapping and clarity metrics help identify the best recording position in a room, so you get the driest, clearest capture without expensive booth construction.

Curious Enthusiasts

Anyone who wants to understand why their room sounds the way it does. The scoring and visualization make complex acoustics accessible — no acoustics degree required.

How It Works

1. Set Up Your Room

Give your room a name, select your speaker layout (Stereo, 2.1, 5.1, 7.1, Atmos, or custom), and connect your iPhone to your audio system. SonarRoom runs a quick latency calibration to ensure precise synchronization between audio playback and recording.

2. One Walk Does It All

Hit start and walk around your room for 3–4 minutes. SonarRoom does everything simultaneously: scans the room geometry with AR, plays test tones through your speakers, records the microphone response, and tracks your position in 3D space. A live coverage map shows your progress — aim for 90%+ coverage. Point the camera at each speaker and tap to place them in the 3D model.

3. Automatic Analysis

When you stop, SonarRoom processes the audio — extracting impulse responses, computing frequency response, analyzing reverb and reflections, and building a spatial acoustic map. Hundreds of measurement points are processed and interpolated into a continuous volumetric grid covering your entire room.

4. Explore Your Results

Get an overall quality score (0–100), detailed per-category breakdowns, an interactive 3D heatmap, frequency response charts, spectral decay plots, a ranked sweet spot list, and a prioritized problem report — all from a single measurement walk.

What It Measures

Frequency Response

How loud each frequency is reproduced at every point in the room. A flat response means accurate sound. SonarRoom reveals peaks (frequencies that are too loud — often caused by room modes) and dips (frequencies that disappear — caused by cancellation). Multi-point overlay shows which issues are room-wide versus position-dependent.

RT60 / Reverberation Time

How long sound takes to decay after the source stops. Too much reverb makes music muddy and speech unintelligible. Too little makes the room sound unnaturally dead. SonarRoom measures RT60 per octave band and maps how reverb varies with position — areas near reflective surfaces tend to be more reverberant than areas near absorption.

Clarity (C50/C80)

How well the direct sound dominates over the reverberant tail. High clarity means you hear individual notes and lyrics distinctly. Low clarity means everything blurs together. C50 is optimized for speech; C80 for music.

Stereo Balance

How symmetrically the left and right speakers are reproduced at each position. Imbalance causes the phantom center image to shift and degrades stereo separation. SonarRoom measures L/R differences across the room and shows where the balance tilts.

SPL Distribution

How sound pressure level varies across the room. Reveals whether certain areas are dramatically louder or quieter than others — a hallmark of room mode interference patterns.

Spectral Decay

A time-frequency view showing how energy at each frequency fades after the sound stops. Reveals bass frequencies that ring out much longer than others — the cause of "one-note bass" where all bass notes sound the same.

Automatic Problem Detection

SonarRoom doesn't just present raw data — it interprets your measurements into named, explained issues that you can understand and act on. Each problem includes a plain-language explanation, severity rating, affected frequency range, 3D visualization of the affected area, and related treatment recommendations.

Standing Waves

When room dimensions create resonant frequencies, sound reinforces itself at certain positions. The result: specific bass frequencies are dramatically louder than they should be. SonarRoom identifies the exact frequencies and shows where in the room the peaks and nulls occur.

Null Zones

Destructive interference causes certain frequencies to nearly disappear at specific positions. Unlike peaks, nulls can't be fixed with EQ — you need to change the physical setup. SonarRoom shows exactly where they are so you can move your listening position or speakers to avoid them.

Flutter Echo

Rapid repeating echoes between parallel reflective surfaces — bare walls, hard floor and ceiling. Sounds like a metallic "ping" after sharp sounds. SonarRoom identifies the surfaces responsible and the fundamental frequency of the flutter.

Comb Filtering

A strong reflection arriving at a consistent delay creates periodic cancellation across the spectrum. The result is a "hollow" or "phasy" sound quality. SonarRoom detects the harmonic pattern and identifies the reflection causing it.

Speaker-Boundary Interference (SBIR)

When a speaker is near a wall, the direct sound and the reflected sound cancel at specific frequencies determined by the distance. SonarRoom knows your speaker positions and wall distances, predicts where SBIR should occur, and confirms it in the measurements.

Stereo Asymmetry

If the left and right speakers produce significantly different levels at the same position — due to asymmetric placement, room geometry, or surface differences — SonarRoom flags the imbalance and quantifies the difference.

The Scoring System

SonarRoom translates complex multi-dimensional acoustic data into a single actionable score from 0 to 100. You don't need to understand what RT60 means to see that your room scored 34 on bass and 100 on reverb — you immediately know bass is the problem.

Overall Score

A weighted combination of all category scores. 76–100: Excellent — well-controlled acoustics. 51–75: Good — moderate issues, room is usable but could benefit from treatment. 26–50: Fair — significant issues with noticeable coloration. 0–25: Poor — severe acoustic problems actively undermining audio quality.

Category Scores

Six individual scores break down exactly where the room excels and where it needs work: Frequency Response (overall accuracy), Bass (low-frequency behavior and room modes), Stereo Balance (L/R symmetry), Reverb (RT60 quality), Clarity (early vs. late energy), and Sweet Spot (quality of the best listening position).

Sweet Spot Detection

Instead of asking you to guess where to sit, SonarRoom evaluates every position in the room and computes a composite quality score based on frequency response flatness, stereo imaging accuracy, reverb consistency, and bass energy balance.

The app identifies and ranks the top 3 listening positions, showing each one as a marker in the 3D room view — gold for the best, silver for second, bronze for third. Each sweet spot includes a quality score, position coordinates, and a radius showing how far you can move before quality degrades significantly.

If no position in the room achieves an acceptable quality threshold, the app tells you honestly — your room has no sweet spot, and the problems list will explain why.

What You Can Do With It

Visualization

SonarRoom presents your acoustic data through multiple interactive views:

Device Compatibility

SonarRoom adapts to your device's capabilities:

LiDAR Devices (iPhone 12 Pro+)

Full RoomPlan scanning with classified surfaces — walls, floor, ceiling, doors, windows, and furniture with centimeter accuracy. Best spatial precision for speaker placement and room mode prediction.

Non-LiDAR Devices (iPhone 11+, iOS 17+)

Monocular depth estimation provides room geometry with slightly reduced accuracy. Wall positions may be off by 5–10 cm — but acoustic measurement doesn't require centimeter precision. Sound wavelengths at bass frequencies are meters long, so the acoustic data is just as valid.

Microphone Compensation

iPhone microphones aren't flat — every model has a different frequency response. SonarRoom includes built-in correction curves for iPhone XS through iPhone 17 Pro Max, automatically compensating for your specific device's microphone characteristics.

What Sets SonarRoom Apart

Honest Limitations

SonarRoom is a powerful spatial acoustic survey tool, but it's important to understand what it is and what it isn't:

What's Coming

SonarRoom is under active development. Some features we're working toward:

Glossary

Impulse Response (IR)

The acoustic "fingerprint" of a room at a specific position. It describes how the room modifies any sound — including the direct sound, all reflections, and the reverberant decay. All other metrics are derived from the impulse response.

Frequency Response

A graph showing how loud each frequency is reproduced at a given point. A flat frequency response means all frequencies are equally loud — the goal for accurate sound reproduction.

Standing Wave / Room Mode

A stationary interference pattern created when sound bounces between parallel surfaces at a frequency related to the surface spacing. Creates fixed zones of dramatically louder and dramatically quieter bass. The most common acoustic problem in small rooms.

Null

A frequency that nearly disappears at a specific position, caused by destructive interference — two sound waves arriving out of phase and canceling each other. Cannot be fixed with EQ; only by changing the physical setup.

RT60

Reverberation Time 60 — how long (in seconds) it takes for sound to decay by 60 dB after the source stops. Measures how "live" or "dead" a room is. Ideal for music listening: 0.3–0.5 seconds.

Sweet Spot

The position in a room where acoustic quality is best — flattest frequency response, best stereo imaging, most controlled reverb, and highest clarity. Where you should sit.

SBIR

Speaker-Boundary Interference Response — cancellation caused by the interaction between the direct sound from a speaker and its reflection off a nearby wall. Creates a dip in the bass response at a frequency determined by the speaker-to-wall distance.

SPL

Sound Pressure Level — a measure of how loud a sound is, expressed in decibels (dB). Higher SPL = louder.

Flutter Echo

A rapid series of repeating echoes caused by sound bouncing between two parallel reflective surfaces. Sounds like a metallic "ping" or buzzing after a sharp sound like a clap.

In a Nutshell

"You know how a room changes the way speakers sound? Like, the same speakers can sound amazing in one room and terrible in another — boomy bass in one spot, no bass in another, weird echoes. Most people just accept it, or they move their couch around randomly hoping it gets better.

SonarRoom figures all of that out with just your iPhone. You connect your phone to your speakers, hit start, and walk around the room for about three or four minutes. The app plays a test tone through your speakers and records what the microphone picks up. At the same time, it's using the phone's camera and AR to scan the room and track exactly where you are.

When you're done, it builds this 3D map of your room showing how the sound changes everywhere. You can rotate it around and see — here's where the bass builds up, here's where it disappears, here's the sweet spot where everything sounds the best.

But the really cool part is that it doesn't just show you data — it tells you what's wrong. It'll say 'you have a standing wave at 204 Hz causing a 20 dB peak' or 'there's a null at 129 Hz where the bass just disappears.' It explains what each problem is in plain English, shows you where it is in the room, and rates how severe it is.

Basically, it makes invisible acoustic problems visible. And once you can see them, you can actually do something about them."

Questions?

We'd love to hear from you.

craig@psiloops.com